![]() ![]() It is a Strength-based natural melee weapon with which you are considered to be proficient. Horns of Fury: You can make a special attack with your horns once per turn. You can do this automatically with your racial spells. If you do, you may cast the spell in an identical fashion again each turn for one minute without expending spell slots. Intelligence is the casting stat for these spells.Ĭipher: Once per day, if you cast a spell of 1st level to 3rd level, you may expend an extra spell slot. At 5th level, you my cast the spell darkness once per day. At 3rd level, you may cast the spell ray of sickness once per rest. Spellcasting: You know the minor illusion cantrip. If you do, you must make a DC 10+spell level Constitution save or take the damage yourself. Overload: Once per rest, when you deal damage from any of the above damage types, you may choose to roll double damage dice. It hits any opponent in a 15-foot cone (if fire, poison, or cold) or a 5-foot wide, 30-foot long line (if lightning or acid). Choose from the following list: Fire, Lightning, Cold, Acid, or Poison.īreath Weapon: Once per rest, you can breathe damaging energy of the same damage type of your Draconic Heritage. An opponent of your choice takes 2d8 necrotic damage, and you regain an equal number of hit points.Īmphibious: You can breathe both air and water.Įvolve: Once per rest, if an ally of yours is of higher level (or CR, is they have no level), then you gain 2d12 temporary HP.ĭraconic Heritage: You gain resistance to one damage type of your choice. You are still visible to onlookers on the Material Plane, but any of their attempts to interact with you fail.Įxtort: Once per rest, you may exude vampiric energy from your form. You have a 30 foot fly speed and no walking speed.Įthereal Jaunt: Once per round, you may spend 30 feet of your movement to travel 15 feet through the Ethereal Plane. The duration of this spell is only 1 hour, but it only takes 1 action to cast.Īngelic Weapons: Your melee weapon attacks deal an additional 1d4 radiant damage on a hit.īattalion: If you and at least two others all take the Attack action during the same round, you all gain advantage on the attack rolls. The target must have a CR of 1 or less (for plants, use the awakened version of their stat block to determine CR). Populate: Once per rest, you may cast the awaken spell on an animal or plant within 30 feet of you. All the equipment you are wearing or carrying teleports with you, but you cannot take other non-dryads with you. Tree Stride: Once per turn, you may use 30 feet of your movement to teleport from a tree you are touching to another tree within 60 feet. The target must succeed on a Constitution saving throw (DC=10+your Cha modifier+your proficiency bonus) or be incapacitated for 1 minute. Inscrutable Mind: You are immune to Insight checks, detect thoughts, and the charmed condition.ĭetain: Once per rest, you may touch a humanoid hostile to you. At 5th level, you can cast the spell detect thoughts once per day. At 3rd level, you can cast the spell shield of faith once per day. Spellcasting: You know the ray of frost cantrip.
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